A graphics engine written in C# and OpenGL which uses Sharp3D.Math can be found at http://www.jordodesigns.com/jpgl.html.From the web site:
JPGL is a graphics engine coded in C# using the OpenGL graphics API. The engine is partially based off the CSS450/451 graphics library, which is written in C++ and uses Direct3D. There are some major structural diversions from the CSS450/451 library, mainly to accommodate a more modular design - allowing for transparent interchangeability in three layers within the graphics engine.
The default implementation of JPGL provides an OpenGL graphics API layer. Included features are:scene graph/node object2D and 3D shape primitivescamera objectlight objectsa GLSL shader implementationtexturesmaterials (with ability to load from Wavefront .MTL file)transformation objectWavefront .OBJ model importerscreenshot supportsupport for multiple OpenGL contextsOpenGL display list caching for selected drawinggeometry data is shared between all shape primitives of same typedynamically deformable mesh objectloft object (lofts from one profile line to another)particle system object with OpenGL PointSprite extension supportvector, matrix, and quaternion wrappers (using Sharp3D.Math underneath)